What we lacked in experience, we definitely made up for in enthusiasm.” Unfortunately the team’s enthusiasm is what may have put an end to the illusion. In 2004, the future for Coded Illusions looked bright and for four and a half years the team worked very ambitiously as what Van den Wijngaarden fondly remembers “a group of friends making cool stuff. Illusions Breaking the Code For the occassion of this interview, Vertigo Games allowed us to give a first exclusive glimpse of the Nomos project started by Coded Illusions. Van den Wijngaarden remained as an all-rounder in the office not only doing audio design but also being involved in management, level design, pitching game design ideas, story and dialogue writing. When Coded Illusions got its first funding, things started to get more professional with its first official employees, many of them coming from Guerrilla. We didn’t take things very professionally then,” he recalls. “Huddled together in a small office, I used to work on the audio with my headphones on while the rest would sit a few meters away listening to Elvis loud through the speakers. Their first idea became the illusion they never got to finish, Nomos (in the early days also called ‘Haven’): a sci-fi, Blade Runner-esque game with religious elements. ”I used to work on the audio with my headphones on while the rest would sit a few meters away listening to Elvis loud through the speakers.” “He used to bring me floppies with games like Pac Man and Dig Dug but soon enough I got my own PC to mess around with and play a lot of shareware games”. His dad worked in IT, which made him and his family one of the early adopters in the Netherlands. In the era where the highest tech in the house was probably the VCR, Van den Wijngaarden was one of the first few privileged kids to have an expensive PC in his household. Long Distance Mentor Klepacki visited the Netherlands to perform at the Games In Concert 3 concert in 2008, where he gave quite the show performing the revised version of the Hell March on his custom guitar to an audience of gamers. The final project of the fallen Dutch game studio, Playlogic Game Factory. Van den Wijngaarden gives us a first quick post mortem look of Fairytale Fights. After working at two of the Netherlands’ most promising studios that failed for aiming too high, he remains optimistic and takes the lessons learned into his own endeavors as a freelance audio designer and composer. Audio designer and composer Jonathan van den Wijngaarden has had a career where illusions got broken and fairy tales did not really end happily ever after.
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