Take a miniature into the dungeons and catacombs, each with their own motivations. "You are no longer simply 'The Hero', but many potential heroes or even the inhabitants of Firetop Mountain themselves. Having creature and character designs based on actual miniatures ( sourced from Otherworld) is a smashing idea and while I'm not keen on the idea of realtime combat, the addition of various characters with their own routes and choices could be neat. The video made sense of some of those things though and I can see how the whole thing makes sense now. Instead of Sorcery's map, which looks like an illustration plucked from the opening pages of a fantasy novel, Firetop Mountain has solid, chunky, gray slabs of dungeon. ![]() Where Inkle's games are still heavily focused on the text itself, feeding it onto the screen in the same fashion used in 80 Days, Tin Man's Firetop Mountain has opted for the look of a physical tabletop game. I immediately felt the need to compare it to Inkle's elegant Sorcery! series of Steve Jackson gamebook adaptations, which are coming to PC soon. My initial reaction to this wasn't very positive at all. ![]() ![]() Already funded, it may be of interest to fans of dungeons, dice and dustjackets. This new take on Firetop is different though - it looks like a cross between a gamebook and HeroQuest. The developers have prior in this area, having adapted several FF books already, as well as writing and releasing their own digital choose your own advenure series. Tin Man Games are running a Kickstarter to fund the final steps of development on their "re-imagining" of The Warlock of Firetop Mountain, the first in Jackson and Livingstone's long-running and much-loved gamebook series.
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